Wednesday, March 26, 2014

While we are continuing work on our system we have also decided on a topic for our research.  We will be looking at how the enjoyability of a simple game is affected by the humanness of a robotic opponent in regards to emotion and personality.  

We will have three basic levels of emotion: static, passive, and active. Static emotion will be the generic robotic game-play with no emotion added. It will make moves instantly and will not make any additional comments. Passive emotion is the level where the robot passively engages the user. It accomplishes this through taking time to perform actions, and will react to the end result of the game. Active emotion will mimic human game-play attributes. The robot will make comments during active game-play that reflects the current situation. This is in addition to the passive emotion actions.

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